Old ShakeOut 1.1 viz

Visualization Credits: Amit Chourasia - Visualization Services, SDSC
Simulation Credits: Kim Olsen et. al. @SCEC; Yifeng Cui et. al. @SDSC

2D Surface Velocity Movies - Ricardo Overlay

Cumulative Peak Velocity Magnitude
displacement
every 10th timestep

Movies: Cumulative Peak Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Magnitude
velocity
every 10th timestep

Movies: Instantaneous Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Components
x
every 10th timestep

Movies: Instantaneous X Velocity Component

Codec: Quicktime Sorenson V3
y
every 10th timestep

Movies: Instantaneous Y Velocity Component

Codec: Quicktime Sorenson V3
z
every 10th timestep

Movies: Instantaneous Z Velocity Component

Codec: Quicktime Sorenson V3

 

2D Surface Velocity Movies - Geoff Overlay

Cumulative Peak Velocity Magnitude
displacement
every 10th timestep

Movies: Cumulative Peak Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Magnitude
velocity
every 10th timestep

Movies: Instantaneous Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Components
x
every 10th timestep

Movies: Instantaneous X Velocity Component

Codec: Quicktime Sorenson V3
y
every 10th timestep

Movies: Instantaneous Y Velocity Component

Codec: Quicktime Sorenson V3
z
every 10th timestep

Movies: Instantaneous Z Velocity Component

Codec: Quicktime Sorenson V3

 

Dynamic vs Kinematic Comparison

Simulataneous Slip (blue) and Sliprate (red) Comparison

y
Slip(blue) and Sliprate(red) at 50.0 sec

y
Slip at 110 sec

Movies: Dynamic vs Kinematic comparison

Notes:

  • Added slip(blue) and sliprate(red)
  • Added Off-Fault demarkation for kinematic rupture
  • Movie playback is real-time @ 25 fps
    (corresponding to temporal resolution of 0.04 sec)

Off-Fault region greyed out for Kinematic Rupture

y

every 2nd timestep

Movies: Dynamic vs Kinematic comparison

Notes:

  • Added Off-Fault demarkation for kinematic rupture
  • Movie playback is real-time @ 25 fps
    (corresponding to temporal resolution of 0.04 sec)

Comparison with corresponding timesteps for Dynamic vs Kinematic Rupture

y

every 2nd timestep

Movies: Dynamic vs Kinematic comparison

Notes:

  • Movie playback is real-time @ 25 fps
    (corresponding to temporal resolution of 0.04 sec)
  • Fixed orientation of Kinematic rupture clip

Experimental Overlay of Dynamic g3d6 vs Kinematic Rupture

y

Colors are amplified by setting corresponding R & G channel gamma to 3.0
(instead of 1.0)

Movies:

Notes:

  • Movie playback is real-time @ 25 fps
    (corresponding to temporal resolution of 0.04 sec)
  • The clips are overlaid with bottoms matching



Previous movies (incorrect orientation of kinematic)

Dynamic vs Kinematic Comparison Movie High resolution (1600x1600, 44 mb, quicktime)
Dynamic vs Kinematic Comparison Movie Low resolution (1024x1024, 23 mb, quicktime)