Terashake 2.1 (Rupture Dynamics)

Animations were created using SDSC's Vista volume renderer and Adobe's After Effects.

Visualization Credits: Amit Chourasia, Steve Cutchin - Visualization Services, SDSC
Simulation Credits: SCEC and SDSC

y Note to Vis 2006 Contest participants. The movies and images on this page were created using the full reolution data (3000x1500x400). The data provided at the vis 2006 contest has been subsampled to (750x375x100) . The material on this page is for refrence only and contains visualizations of other data products as well. These images/movies are not eligible for Vis contest.

Movie for General Audience

 

y

Narrated Movie:

Make sure you speakers are on.

The animation to be featured at the

IEEE Vis 2006 Scientific Animation Theatre in Baltimore

 

 

 

3D Volume Velocity Movies

Instantaneous Velocity Components

y

y
every 100th timestep, vmag every 30th timestep

Depth of the volume (vertical axis) is scaled 2 times

Movies: Volumetric X Velocity

Still Camera

 

 

Flying Camera with

Surface Velocity magnitude topographic deformation

 

y

y
every 100th timestep, vmag every 30th timestep

Depth of the volume (vertical axis) is scaled 2 times

Movies: Volumetric Y Velocity

Still Camera

 

 

Flying Camera with

Surface Velocity magnitude topographic deformation

 

y

y
every 100th timestep, vmag every 30th timestep

Depth of the volume (vertical axis) is scaled 2 times

Movies: Volumetric Z Velocity

Still Camera

 

 

Flying Camera with

Surface Velocity magnitude topographic deformation

 

y


every 100th timestep

Depth of the volume (vertical axis) is scaled 2 times

OLD Movies: Volumetric Y Velocity

 

2D Surface Velocity Movies

Cumulative Peak Velocity Magnitude
displacement
every 10th timestep

Movies: Cumulative Peak Velocity Magnitude

Movies: Slow Cumulative Peak Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Magnitude
velocity
every 10th timestep

Movies: Instantaneous Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Components
x
every 10th timestep

Movies: Instantaneous X Velocity Component

Codec: Quicktime Sorenson V3
y
every 10th timestep

Movies: Instantaneous Y Velocity Component

Codec: Quicktime Sorenson V3
z
every 10th timestep

Movies: Instantaneous Z Velocity Component

Codec: Quicktime Sorenson V3

 

2D Surface Displacement Movies

Cumulative Peak Displacement Magnitude
displacement
every 10th timestep

Movies: Cumulative Peak Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Displacement Magnitude
velocity
every 10th timestep

Movies: Instantaneous Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Components
x
every 10th timestep

Movies: Instantaneous X Displacement Component

Codec: Quicktime Sorenson V3
y
every 10th timestep

Movies: Instantaneous Y Displacement Component

Codec: Quicktime Sorenson V3
z
every 10th timestep

Movies: Instantaneous Z Displacement Component

Codec: Quicktime Sorenson V3

 

 

2D Movies - new 100m run

Sliprate

Instaneous Displacement

Instaneous Displacement


Sliprate

Movies: Every 10th timestep

Codec: Quicktime Sorenson V3

 

2D Movies - 100m run

Sliprate

Instaneous Displacement

Instaneous Displacement

 


Sliprate

Movies: Every 10th timestep

Codec: Quicktime Sorenson V3

Slip

Instaneous Displacement

Instaneous Displacement

Instaneous Displacement

Instaneous Displacement

Slip

Movies: Every 10th timestep

Codec: Quicktime Sorenson V3

 

2D Movies - 200m run

Sliprate

Instaneous Displacement


Sliprate

Movies: Every 10th timestep

Codec: Quicktime Sorenson V3

Slip

Instaneous Displacement

Slip

Movies: Every 10th timestep

Codec: Quicktime Sorenson V3

 

2D Movies

Rupture Dynamics Input

Instaneous Displacement


Removed black coloring for 0.0 values

Movies: All 11177 timesteps

Movies: Every 10th timestep

Codec: Quicktime Sorenson V3