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Terashake 2.2 (Rupture Dynamics)

Animations were created using SDSC's Vista volume renderer and Adobe's After Effects.

Visualization Credits: Amit Chourasia , Steve Cutchin , Patrick Yau; Visualization Services, SDSC
Simulation Credits: SCEC and SDSC


3D Volume Velocity Movies

Instantaneous Velocity Components

Depth of the volume (vertical axis) is scaled 2 times

y

y
every 100th timestep

Movies: Volumetric X Velocity

Still Camera

 

 

Flying Camera

 

Depth of the volume (vertical axis) is scaled 2 times

y

y
every 100th timestep

Movies: Volumetric Y Velocity

Still Camera

 

 

Flying Camera

 

Depth of the volume (vertical axis) is scaled 2 times

y

y
every 100th timestep

Movies: Volumetric Z Velocity

Still Camera

 

 

Flying Camera

 

 

2D Surface Velocity Movies

Cumulative Peak Velocity Magnitude
displacement
every 10th timestep

Movies: Cumulative Peak Velocity Magnitude

Codec: Quicktime Sorenson V3
displacement
every 10th timestep

Movies: Cumulative Peak Velocity Magnitude

Movies: Slow Cumulative Peak Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Magnitude
velocity
every 10th timestep

Movies: Instantaneous Velocity Magnitude

Codec: Quicktime Sorenson V3
velocity
every 10th timestep

Movies: Instantaneous Velocity Magnitude

Codec: Quicktime Sorenson V3
Instantaneous Velocity Components
x
every 10th timestep

Movies: Instantaneous X Velocity Component

Codec: Quicktime Sorenson V3
y
every 10th timestep

Movies: Instantaneous Y Velocity Component

Codec: Quicktime Sorenson V3
z
every 10th timestep

Movies: Instantaneous Z Velocity Component

Codec: Quicktime Sorenson V3