TeraShake 2.3 (Rupture Dynamics)
Animations were created using SDSC's Vista volume renderer and Adobe's After Effects.
| Visualization Credits: | Amit Chourasia , Steve Cutchin , Patrick Yau; Visualization Services, SDSC |
|---|---|
| Simulation Credits: | SCEC and SDSC |
3D Volume Velocity Movies |
|
| Instantaneous Velocity Components | |
Depth of the volume (vertical axis) is scaled 2 times every 100th timestep |
Movies: Volumetric X Velocity Still Camera
|
Depth of the volume (vertical axis) is scaled 2 times every 100th timestep |
Movies: Volumetric Y Velocity Still Camera
|
Depth of the volume (vertical axis) is scaled 2 times every 100th timestep |
Movies: Volumetric Z Velocity Still Camera
|
2D Surface Velocity Movies |
|
| Cumulative Peak Velocity Magnitude | |
![]() every 10th timestep |
Movies: Cumulative Peak Velocity Magnitude
Movies: Slow Cumulative Peak Velocity Magnitude
|
| Instantaneous Velocity Magnitude | |
![]() every 10th timestep |
Movies: Instantaneous Velocity Magnitude
|
| Instantaneous Velocity Components | |
every 10th timestep |
Movies: Instantaneous X Velocity Component
|
every 10th timestep |
Movies: Instantaneous Y Velocity Component
|
every 10th timestep |
Movies: Instantaneous Z Velocity Component
|








