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Introduction to Maya for UCSD Extension Spring 05
http://visservices.npaci.edu/courses/mayahttp://visservices.npaci.edu
http://users.sdsc.edu/~cutchin
In this course you will learn the basics of using the Maya animation package. You will how to create scenes, models, and basic animations. You will also learn how to do lighting, basic rendering and character animation.
Textbook
Learning Maya 5 | Foundation Alias/Wavefront
Instructor
Steve Cutchin cutchin@sdsc.eduHome Page http://users.sdsc.edu/~cutchin
Manager Visualization Services
San Diego Supercomputer Center
858-822-3689
Lectures
- 3/29/05Lesson 1: Class Introduction
- Presentation of class structure and projects.
- Goals for the class.
- Creating your first scene in Maya.
- 4/05/05Lesson S: Substitute Instructor
- Substitute Instructor - brief lecture, movie clips.
- Continue on Project #1
- 4/12/05Lesson 2: Maya Structure/Steps in Animation Production
- Overview of CG Animation Process
- Overview of Different tasks in CG Animation.
- Maya Terminology
- Introduction to the Maya Interface
- Overview of Maya's Internal Architecture
- 4/19/05Lesson 3: Introduction to Modeling
- What is CG Modeling?
- What are the challenges: - Time!
- What are the options?
- Low Polygon Models
- High Polygon MOdels
- Few Manipulators
- Many Manipulators
- How to create Models?
- Models by Hand
- Modeling Tools - Maya
- 3D Scanners
- Model Types
- Polygonal Models
- NURB Models
- Subdivision Surfaces
- Parametric and Implicit Surfaces
- Modeling Operations
- Modeling Jobs
- Animation Controls.
- Rendering
- 4/26/05Lesson 4: Introduction to Lighting
- Types of Lights:
- Ambient Light
- Direction Light
- Spot Light
- Point Light
- Components of Lights and Shadows
- Light Controls
- Good ways to use lights.
- Direction
- Mood
- Localized Light
- Seasons and Time of Day
- "The Ray of Hope"
- Three Point Lighting
- 5/03/05Lesson 5: Introduction to Rendering
- Basics of Rendering
- Scene Definitions
- Pipeline Rendering
- Rendering Transformations
- Pipeline Rasterization
- Rasterizing Polygons
- Convex Shapes
- Triangulation
- Scan Line Rendering
- Z-Buffers
- Ray Tracing
- 5/10/05Lesson 6: Introduction to Shaders
- What is Shading?
- Flat Shading
- Smooth Shading
- Phong Shading
- Surface Shaders
- Surface Layers
- Renderman Shaders
- Image Mapping
- 1 Map Many Attributes
- 1 Map Many Parts
- Image Mapping in Games
- Image Mapping in Film
- Project Methods
- Map Position
- Map Blending
- Surface Reflectivity
- Reflection/Environment Maps
- Color Maps
- Surface Texture/Roughness
- 2d Procedural Maps
- 3D Procedurals Maps
- 5/17/05Lesson 7: Introduction to Animation
- Fundamental Animation Techniques
- Squash and Stretch
- Timing
- Anticipation
- Staging
- Straight Ahead
- Follow-Thru and Overlapping Action
- Slow In and Slow Out
- Arcs
- Exaggeration and Secondary Action
- Appeal & Personality
- Camera Shots
- 5/24/05Lesson 8: Introduction to Color
- Physics of Color
- Color Spaces
- Red Green Blue
- Hue Saturation Intensity
- CMYK Space
- LAB Space
- Color Balance
- Color Wheel
- Complimentary Colors
- Warm and Cool Colors
- Color Palettes
- 5/31/05Lesson 9: Student Project/Review
- No Lecture - Student Projects